

Which isn’t really suited to painting and what not - is actually Really good to make your own material layers too. You can use marmoset with the 8k textures instead of blender for much better results…

Marmoset to bake out roughness/curves etc. Zbrush could be used to paint the high poly too - though their poli paint system is face base like vertex coloring - this can come to mean that paint isn’t good enough even at 16b vert counts… Put the 8k textures in blender, make adjustments and bake down to game ready resolutions - 2k? Maybe 4k if you loose too much detail?įor texturing, substance painter for coloring works better than most. Until they seriously improve on that part just about anything else will work better. The point is that blender is absolutely 100% incapable of handling 16B vertex or more with the kind of performance you need to sculpt details fluidly on most systems (ryzen 5950 aside). SideFX Houdini can potentially be subbed to zbrush. It makes sculpting high detail quick once you figure it out though. Mind you - zbrush is one of the worse ever UI in existence. If you’re using Unreal in your pipeline (or Painter or Toolbag) this wont be a factor in the slightest. Maya LT is identical to Maya in every way, it just doesnt have certain features - most notably the transfer maps function and, if im reading the comparison right, in-app rendering.

Not to sway your decision, however, because I love Maya But im set in my ways lol
Autodesk maya lt 2021 software#
If you want to save even more money, youre in a position to take on Blender and reduce your software cost to zero. In my experience, though, small and mid-size studios dont care what you use as long as the software is used legally and you produce assets they can use. Blender isnt used by big studios because its not industry standard, and its not industry standard because big studios dont use it. Maya is still abusively expensive, which is probably the main reason Blender is on a constant upward gain in the industry, but its a catch-22. I actually use xNormal quite extensively for high-to-low poly normal map baking and AO maps, which is totally free. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.Most people use Substance Painter or Marmoset Toolbag, which are both good options. All other brand names, product names, or trademarks belong to their respective holders. PRICES FOR AUTODESK SOFTWARE ARE SUBJECT TO CHANGE.Īutodesk, and AutoCAD are registered trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. This offer may not be combined with any conditions or discounts offered under the Major Account program.ĪUTODESK RESERVES THE RIGHT TO CANCEL, SUSPEND OR MODIFY PART OF OR THESE ENTIRE PROMOTIONS AT ANY TIME WITHOUT NOTICE, FOR ANY REASON IN ITS SOLE DISCRETION. This promotion is not valid for product licenses purchased through the Autodesk Employee Purchase Program. Products must be purchased from Autodesk online store and the applicable discount will automatically appear in your cart.Įducational licenses including new, upgrades and migrations, and education-to-commercial transfers do not qualify. This offer is available from 11/1/20 through 10/31/21 in the 50 United States and Canada and may not be combined with other rebates or promotions and is void where prohibited or restricted by law. A total of 50 new seats may be purchased at this discounted price. Products available through the Autodesk eStore under this promotion include 5 seat bundle of AutoCAD LT.

This promotion offers a 20% discount off the Suggested Retail Price (SRP) for purchases of 5 new 1-year or 3-year subscriptions to AutoCAD LT, purchased as a bundle, excluding taxes.
